Genre: Young Adult, Science Fiction, Fantasy, Dystopia
Rate: 4 out of 5 stars
Synopsis:
The planet is dying. Centuries of abuse have damaged the earth beyond repair, and now all the authorities can do is polish the surface, make the landscape look pretty to hide the disease within. Two prominent yet mysterious businessmen couldn’t fix it, either, but they did something even better. Together, they invented Chimera, the most complex and immersive virtual reality video game the world has ever known. The Cubes in which Chimera is played quickly became a fixture of this landscape: part distraction, part hospital, and almost wholly responsible for holding up the failing world economy.
Miguel Anderson is also dying. He isn’t the only one who plays the game–everybody does–but Miguel has more reason than most: When players leave their Cubes for the day, the upgrades and enhancements they’ve earned for their virtual characters leave with them. New lungs to breathe poisoned air, skin that won’t burn under the sun are great and everything… but Miguel, born as broken as the earth, needs a new heart–and soon–if he wants any hope of surviving just a little longer.
Then the two Gamerunners announce a competition, with greater rewards and faster progression than ever before, and Miguel thinks his prayers have been answered. All he needs to do is get picked to lead a team, play the game he’s spent years getting good at, and ask for his prize when he wins. Simple, really.
At first, things seem to go according to plan. Mostly, anyway. Inside his Cube, with his new team–including his best friend–at his back, Miguel begins his quest. He plays recklessly, even dangerously, for someone whose most vital organ could give up at any moment, but his desperation makes him play better than ever. The eyes of the world are on him, watching through status updates and live feeds, betting on his chances. With greater rewards, though, come greater risks, and the Gamerunners seem to delight at surprising the competitors at every turn. As he ventures deeper into a world that blends the virtual and the real to an unsettling degree, Miguel begins to wonder just why the game was invented at all, and whether its stakes could be even higher than life and death.

(I received a free copy of this book in exchange for a review).
(This review may contain spoilers).
I really liked the plot of this book. It was interesting to see a world that actually could exist in the future… not only with a video game being the obsession of everyone, but also with the world dying. I found it really intriguing to see that things like libraries, so common in the world now, were virtually non-existent by the time it got to Miguel’s time.
Speaking of Miguel… I found him a likable character, even though I did feel he made some bad choices at times… and I wasn’t sure I really trusted him by the end of the book, even though I could understand a lot of his actions. There was one particular act that I felt was really unforgivable.
I really liked the idea of humanity gradually changing to become more machine-like, although I would have liked to see a bit more in the way of the upgrades people got and how exactly they worked. They were more obvious in the new version of Chimera… though I did think that the name of the game was a really clever one.
It was interesting to see Miguel having to get used to working with real people and not computer-generated helpers, but I found the whole balance thing to be a bit confusing. It seemed a bit like the secondary characters (with the exception of Nick) didn’t really have a lot of depth to them. I would have liked more detail about what they were all hoping to get out of the game. The balance thing could have come into play a better way, I felt.
I really liked the fact that Miguel had his own goal to work towards and it it was interesting to get something of an insight into the way the Gamemakers worked and thought. However, by the end of the book, I was left with a lot of questions… and there were events that impacted the world that didn’t really seem described too well, giving it a very surreal feeling.
I did find the book interesting to read and it did engage me throughout. I was also intrigued enough to want to read the next book/s in the series.
Character Interview
1) What is your main goal?
To make it to the end of Level Twenty-Five, get a new heart, and stop worrying that the one I have is going to crap out at any second.
2) What do you like to do for fun?
Play Chimera! The heart’s not the only reason I go into those Cubes. The game is better than the real world, that’s for sure. But I can’t play all the time and other people want their turns in the gaming rooms. When I have to stop, I hang out with Nick and Anna at the park, or alone down by the river. At night, when I can’t sleep, I work on something on my computer. Nobody can know about what I’m doing then, though.
3) Who are the people you feel closest to?
Nick and Anna, for sure. Anna and I aren’t really together anymore, but she still knows me better than most people. Nick’s been my best friend forever. He gets me more than anyone else does, even Anna. He knows why I do everything I do.
4) What would you consider your greatest strength?
I don’t give up. I’m not sure if that’s a strength when giving up would mean I’d die. I think it’s all I’ve got. Oh, and I’m really good at Chimera. I’m good at figuring out the puzzles, working out what the game wants me to do next.
5) What makes you angry?
Zack bragging that he’s better than me at the game. He isn’t.
6) What makes you happy?
Thinking of what’ll happen once I pass Twenty-Five. Or what will happen after the thing that’ll happen. Once I have my new heart, I’ll be able to do anything. People will stop telling me not to overexert myself, or that I should go and rest. It’s going to be amazing.
YA sci-fi/cyberpunk writer. Fan of words and music and chocolate. Represented by Brooks Sherman of FinePrint Literary Management. My first novel, CODA, will be out Spring 2013 from Running Press Kids, and its sequel, CHORUS, will be released the following year.
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